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Chaz O.
Sound Artist.
Music • Sound Design • Audio Engineering
Professional audio for all forms of media.


Sound By Hozach

Hello and Welcome.Chaz Oh is a professional Freelance Sound Artist for all forms of media.


Recent Releases


Featured Works


My Music

JRPG Orchestral-Rock Fusion

Fantasy Orchestral Fusion

Tense Orchestral Style

Ambient Melancholic

Ambient Japanese Taiko Fusion

Playful Chinese Orchestral

Battle-Oriented Chinese Orchestral

Ambient Melancholic Suspense

Ambient Horror

Soft Ambient Piano

Lofi-Pop Fusion

Fun, Rhythm Game Music

Fun, Lounge-Style Game Music

8bit Battle Music

8bit Ambient Horror



My Sound


Comms Status:

Limited

Services I Provide:

Music

• Dynamic/Interactive (layered, branching, transitional techniques) ready for implementation using Wwise or prepared for implementation into game engine• Static Music for Games (audio files prepared to be seamelessly loopable)• Music for Media (podcasts, webtoons, ads, etc)• Music Scored to Visuals (animation, films, TV, shorts, etc)• Music Produced with industry-quality equipment, ensuring your OST sounds memorable and exceptional

SFX/Sound Design

• Self-recorded foley and utilization of industry-standard sound libraries to efficiently design completely immersive and impactful soundscapes for media• No sound effect from industry libraries come straight "out of the box"• High quality sound library effects are edited and greatly modified and transformed to meet the needs of every project• Utilization of audio engineering techniques to cleanup resonances, compress dynamics either lightly or substantially, and use of plugins to transform sounds• Use of samplers and synths to create brand new synthetic and exciting sounds from wind to explosions• Sounds are mastered to acceptable levels for ease of implementation and leveling (applicable to game engines where volume control may be limited)

Voice over enhancement/mastering

• Will reduce noise and edit out noise and other distractions• Use of expertise of digital audio workstations (DAW) to cleanup resonances (EQ) and manual volume modulation to level out dynamics• Use of compression to lightly level dynamics and create a crisp and professional sound• Use of plugins (if necessary) to further enhance a natural sounding performance•Use of plugins to add voice effects (robotic, synthesized, monster, etc)• Mastered to an acceptable level for a pleasant experience for listeners and a professional quality



About me

I have a competitive degree from the top-tier school, Berklee College of Music, where I majored in Music for Video Games and Film.During my time at Berklee, I've been trained by industry leaders in the art of music composition, production, and scoring to films, video games, and animation.I've been trained and have mastery over creating dynamic music using various techniques (branching, layering, transitions, etc) and sound design.I have implemented audio into various game engines and have prepared audio to be either directly implemented into the game engine or with the use of audio middleware, such as Wwise.Berklee College of Music Class of 2023 Summa Cum Laude


Rates are negotiable and varies per project.
Please contact for a quote.
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